Flows, wireframes and interfaces designed by someone who also writes the code — so everything you approve can actually be built, on time.

A good fit for

  • Founders who need a prototype before raising or building
  • Existing apps that feel dated or confusing
  • Teams with developers but no product designer

Tools I use

Figma · FigJam · Prototyping · Design tokens · Accessibility (WCAG)

01

Discovery

Who it’s for, what they need to do and what success looks like, written down and agreed.

02

User flows & wireframes

The structure of the app mapped out before visual design begins.

03

Visual design

A considered interface with your brand — typography, color, motion and detail.

04

Clickable prototype

A Figma prototype you can put in front of users and investors.

05

Design system

Reusable components and tokens, so the app stays consistent as it grows.

06

Developer-ready handoff

Or, more often, I simply build it myself.

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  1. 01Week 1

    Understand

    We talk through the idea, who it’s for and what success looks like.

  2. 02Weeks 2–3

    Shape

    Flows, wireframes and a clickable prototype, while decisions are still cheap.

  3. 03Weeks 4–10

    Build

    Design and engineering in short cycles, with a fresh test build most weeks.

  4. 04Ongoing

    Launch & stay

    Store release, monitoring and steady improvements once real users arrive.

More about the process

Yes. Design-only projects end with a Figma file, a prototype and a component library your developers can build from.

Usually 2–4 weeks for a first version’s flows and key screens, depending on the size of the app.

Yes — starting with a short review of what’s working, what isn’t, and where users get stuck.

Yes. I design with both platforms’ conventions in mind, adapting where they genuinely differ.